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Rise of the Angry Earth – The lush greenery of Elysian Wilds, powerful new combat options, and primordial Beast Lords await those brave enough to challenge Artemis. First Light has fallen. Once a welcoming place for newcomers to Aeternum, the fields have been ravaged by the fury of the Angry Earth. No one is certain what has become of the people and villages that once populated the area, and a deadly barrier has kept all but the most intrepid from attempting to find out. This abundance of earthly powers has awakened the mighty Beast Lords, a new possible adversary facing the people of Aeternum… but with them also comes a boon – the secret to taming and riding animals. You will need to purchase Rise of the Angry Earth to experience the following updates:

Mounts: Summon a mount for faster traversal across Aeternum. Master horses, dire wolves, and lions, each with a unique look, customizable equipment and a name you can set. Level up the new Riding Trade Skill to earn upgrades like increased speeds, buffs and higher tier consumable food for your new friend.

New Progresion: Increase your character’s level to 65 and Gear Score to 700 with new attributes to help power up your builds. Increase Trade Skills to level 250 with new items to gather, refine and craft. Complete a new Faction Quest and unlock a new Faction tier loaded with desirable gear and items.

New Gear Rarity, Artifacts: Find and equip Artifacts, a powerful new tier of weapons and armor. Complete a series of quests and awaken the Artifact’s full potential by unlocking its six perks including one unique playstyle-defining perk to change your game.

New Weapon: The Flail is a versatile one-handed weapon with the option for an offhand shield. Use arcane magic to enhance attacks and buff allies or debuff enemies for an easier victory. Through a combination of melee, arcane magic, and strong defenses, the wielder can bolster their group’s effectiveness without dropping the offensive.

A zone transformed, Elysian Wilds: The southeastern tip of Aeternum, formerly known as First Light, has been invaded by the powers of Artemis and the Angry Earth. Explore the raised structures of this magical new landscape and battle the ferocious beasts that have taken refuge in the verdant, unsettled terrain.

New Expedition, The Savage Divide: Embark on a dangerous new Level 62+ Expedition to track down the primordial Beast Lords before chaos emerges from the depths of Aeternum.

Expectations:
4.5/5

Influence Races, a new Season Pass, a main storyline quest revamp, and more are coming for all players in Season 3. Here are some of the highlights: Season 3 introduces a new Season Journey, new Activity Card, new Challenges, and new rewards.

New Influence Races: Capture new Influence Towers and strike down enemy Factions in open world combat for territorial supremacy. Each Faction will compete for Influence in specific zones during scheduled times. If an attacking Faction earns enough Influence through PvP Missions, Influence Towers, and Forts before the race ends, they’ll receive bonus rewards, plus the opportunity to declare War. If the defending Faction prevents the attackers from scoring enough Influence within the time limit, they’ll earn bonus rewards for both the Influence Race and the next War. Regardless of who wins, the attacking Faction with the most influence can escalate the conflict into War.

New Main Storyline Revamp, Edengrove and Great Cleave: The Edengrove and Great Cleave main storylines are getting an overhaul based on player feedback and improvements made to the revamped starting experience. Experience these familiar zones through fresh narratives, more quest variety, and a few new surprises.

Ward, Bane, Resilience and Expertise Removal: The Devs will remove Creature Bane Perks, Creature Ward Perks, Resilience Perks, and Expertise based on player feedback. As a result, they will make the following balance changes:

increasing the base damage of magic and ranged weapons in PvE to make them more effective alternatives to melee options against multiple enemies.

making adjustments on the AI and encounter side to account for the removal of their defensive and offensive benefits.

added crit reduction to all players via the equip load effects (Light -15%, Medium -20%, Heavy -25%). Current items with this perk will receive the “Health” perk instead which increases the player’s health as a certain percentage of their base health.

making adjustments to the Gear Score drops from all creatures based on their level.

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